Lesson 11 · 60 minutes

Getting Off the Line

Acceleration, slip, and why fast starts are slow

Today's goal

Find the fastest launch your robot can make without slipping, and prove it is faster overall than a harder launch.

Ideas in this lesson

Sense → Think → Do

DO, examined closely. Same command, different ramp, different outcome.

How the session runs

  1. Open Calibrate → Step 0. Set the seed slider low and watch a launch. The robot should creep, then build.
  2. Turn the seed up until you can hear a chirp or see the nose twitch sideways at the start. That is slip.
  3. Back off one notch. Write down the two numbers.
  4. Race two settings over three metres: the slipping launch versus the clean one. Time both.
  5. Explain the result. Most groups find the clean launch wins or ties — the slipping robot spent its first moments going nowhere and pointing wrong.

Sample program

Full speed to the far end and back. Run it at a gentle ramp and at a harsh one, and time both round trips.

V 9
F 3000
W 500
B 3000

Paste it into the Workshop's Robot language box, then press Text → blocks to see it as blocks — or just send it straight to the robot.

Try this

When it goes wrong

What you seeWhat it means
The robot lurches sideways at the startOne wheel gripped before the other. Lower the seed until both wheels start together.
It takes forever to reach speedGrowth is too low. The seed controls the first push; growth controls how quickly it builds after.
Notes for the grown-up

The counter-intuitive result is the point: the aggressive setting feels faster and loses. This is the same trade-off as a dragster wheelie or a sprinter's start, and kids who have raced anything will recognise it immediately.

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