Drive: hold a key
Hold ▲ ▼ ◀ ▶ to go, let go to stop. Hold 1 or 3 to spin on the spot. 0 OK # stop.
Closer than 25 cm to something in front? It refuses to go forward. Back up or slide.
The number after a direction is how far: centimetres for arrows, degrees for 1 and 3. *120 is turn left 20 degrees. No number? 25 cm, or a 90 degree turn.
A. Switch to Program Mode: *** → wiggle
B. Add a step: * direction number → nod
The first key after a * is always the move. The number ends when the next * comes.
C. Add another step: * and the next move. Any of these:
| ▲ ▼ ◀ ▶ | + cm: forward, back, slide left, slide right |
| 1 3 | + degrees: turn left, turn right |
| 7 9 | + cm: the forward diagonals, left and right |
| 5 | + seconds: pause |
| 0 | + cm across: a circle, nose pointed at the middle |
| 8 | + times: do everything before it again, that many times in all |
D. Done: *** → wiggle
E. Save: slot 1..9 then ** → nod
* slot number. Any key stops it.
*0 is always a circle 1 m across, facing in. A slot nobody has saved to runs a built-in demo: 1 square, 2 crab box, 3 out and back, 4 triangle, 5 stairs, 6 spiral, 7 look around, 8 figure 8, 9 dance.
A box sits in front of the robot. Go around it the long way, come back home facing the way you started. Saved in slot 2.
| *** | wiggle = listening |
| *▶30 | slide right 30 cm (still facing forward) |
| *▲60 | forward 60 cm (past the box) |
| *◀30 | slide left 30 cm (back in line, in front of the box) |
| *3180 | turn right 180 (spin to face home) |
| *▶30 | slide right 30 cm (facing home, right is the other side now) |
| *▲60 | forward 60 cm |
| *◀30 | slide left 30 cm (home!) |
| *1180 | turn left 180 (facing the way you started) |
| *** | wiggle = which slot? |
| 2** | nod = saved in slot 2 |
| *2 | run it |
The last * of a step and the first of the *** are the same key, so you only press three stars at the end, not four.